Disruptor stellaris. gnol si emit egrahcer rieht tub ,egnar gnol ta deedni srettime cra yb enod si egamad eht fo hcum - gninthgil duolc sv rotpursid rof sA . Disruptor stellaris

 
<b>gnol si emit egrahcer rieht tub ,egnar gnol ta deedni srettime cra yb enod si egamad eht fo hcum - gninthgil duolc sv rotpursid rof sA </b>Disruptor stellaris  Next step up the ladder, add four battleships

How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…Evening all, I was wondering if a full disruptor build for corvettes is viable in 2. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable techs and don't use crystal plating). HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are. For the Unbidden, their big deal is HUGE shields, and not much else; while you. This way you build fleets and progressively add muscle as you advance. Thread starter EvilMachine; Start date Jan 26, 2019; Jump to latest Follow Reply Menu. Jump to latest Follow Reply. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It fails to load for me too. . 3, and yes I know it's quite long. owlman. It isn't as bad of an issue as it used to be. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for. Next step up the ladder, add four battleships. HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are OVER. Best. 0 coins. Feb 15 @ 2:42am. Currently 2 computers try to get inside the minimum range. Fallen empires are vestigial remnants of millennia old, extremely powerful empires that have become stagnant and decadent over the ages. Report. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. The next two are the only real 'Choice' involved here. But now I'm worried Stellaris is a follow the meta or get crushed type of game. ago. Stellaris 50499 Bug Reports 30970 Suggestions 19167 Tech Support 2905 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219 Beagá Banned Originally posted by Yang: Lasers are better at generally doing damage, plasma has a bonus when destroying armour. 66 comments. • 1 yr. Logic Engines helps you get. Using the catapult involves a few steps. In combination, these two ship designs should quickly eliminate low-Hull targets, leaving larger targets like Cruisers, Battleships, Titans, and Starbases behind. 联邦成员国之间边界永远开放,彼此之间信任度为100。. I take you through every viable build currently in the game, why they work and the methodol. Huge up to 90 AI Empires. When they lost at 1,1 ratio, then the disruptor lost 42 ships from the 44. Content is available under Attribution-ShareAlike 3. I like the new changes. 3. Thread starter Morteux; Start date Jul 22, 2022; Jump to latest Follow. 2. Everything is in the title. 1 spaceport module only green. removed the warp drives and cores until i can decide what to do with them, added a M slot variant of torpedoes. 2 the first in the 3. Oct 20, 2016 824 1. Fill the torpedo sections with your strongest level of torpedoes and disruptor weapons. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This includes FE fleets as they have destroyers and cruisers with double the module count but still low structure. Cloud Lightning is only good if you're using Arc Emitters as well. This is a writeup on the best ship designs in Stellaris v 3. Distruptors are good brawling weapons for close range front line ships. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Everything is glorious. See relevant content for Lethalitysto. Choose weapons that ignore or are more effective against the enemy’s ship design. I take you through every viable build currently in the game, why they work and the methodolg. I suspect it's gonna be fun in the competitive multi-player pvp arena when someone puts in the work and really learns how to do stealth effectively. Disruptor fleets of Corvettes can be "useful" late game. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…This page was last edited on 14 October 2017, at 11:49. Me (and my vassals) defeated a x25 crisis for the first time : r/Stellaris. Command Center ( Aura that grants +10% firerate), Defense Grid Supercomputer (+8 Defense Platform points) and Target Uplink Computer (+50% Weapon Range) are the obvious choices. 0. Only if you're against a disruptor or lightning-heavy enemies. ago. This is similar to Cthonos, the living statue that you encounter near the crashed ship at the start of each. Machine species traits: Mass Produced, Logic Engines, Luxurious. I dunno how viable it is but it's pretty funny to decloak on top of a fallen empire fleet 3x your size and win. Early game disruptor/torp vettes are my go to, usually with all disruptor destroyers. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going through the game mindlessly. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most. SuperluminalSquid Technological Ascendancy • 3 mo. I tend to use kinetics with missiles, so that by the time the shields are. Mass Produced and Rapid Replicator stack for a +35% assembly speed, which is definitely not bad for a civic and a one point trait. Between 1/2 and 2x your score. Stellaris 50365 Bug Reports 30685 Suggestions 19072 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition 1212. To understand the benefits of the Disruptor we can compare it to something well understood and quite similar in purpose. That's an issue for them. 7. 8. . Description. Early on, loadouts cost like so: - interceptor corvette with 3 red lasers = 72 alloys to build, 0. A destroyer with lightning cloud and two s disruptors is a good, solid build. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Stellaris 2. It lacks the bonus to hull damage lasers have. This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. bug roundup Game Version Canis Minor v3. Reply. Just make sure your naval strength is double. Byju's has also dismissed reports on the ED’s finding. For 3. If you don't have. Many chapter rewards are a number of minor artifacts. 299 2. The higher tier energy weapons have much greater range than the plasma weapons do, higher dps, and at least for the s/m/l slots the lasers have higher tracking and accuracy. Now combine both with a sentient line computer (+20 to hit). Feedback on where you faced an issue can. 4] Misc. Communications Jammer? :: Stellaris General Discussions. If the enemy is using PD you might have problems but they usually go regular weapons. These include new negotiation mechanics for subject and overlord Empires, three new Megastructures, and three new Enclaves. Maybe someone can explain to me why the Plasma Thrower line of techs have the same tech costs as the Disruptors line and the Autocannons line. Stellaris. The more disruptors they have, the less actually effective weapons they have. Even when the little buggers are destroyed, there are still big juicy ships with a lot of shielding to defile and the idiots with the big guns. ; About Stellaris Wiki; Mobile viewGo to Stellaris r/Stellaris. Content is available under Attribution-ShareAlike 3. As for disruptor vs cloud lightning - much of the damage is done by arc emitters indeed at long range, but their recharge time is long. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. Stellaris Wiki Active Wikis. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. Disruptor (S, M), Particle Launchers (L): Can be salvaged from mining drones; Ming lasers are good against armor and hull and are direct competitor for Energy Laser weapon type;Habitat is overall better, because it's got research districts and it occupies it's own space, meaning you can still build orbital rings or another habitat over your capital. Then there is the very late game, where everyone have almost 10+ layers of repeatable boosting shields and armour, making it difficult to chew through those with conventional weapons. Research costs have been adjusted to allow for more canonical rate of progression. At 40 repetitions you have increased the damage by 200%. Since these ships have high evasion, low hp (meaning a lot of damage is soaked by overkill), and ignore most of the opponent's defense, they're essentially a direct counter design. 7 and considering the buff on armor and shield, I’d consider it buffed by. 4+x your score. AI players will always retreat when they lost 50% of a fleet in a space battle. A fleet full of Battleships, equipped with Giga Cannons and loaded to the gills with Kinetic Artillery, with as many high-tier shields as you can put on them, with Artillery computers and - if you. Having two titans in this fleet or in one engagement makes you likely to dominate. middle is the carrier section with 2x small disruptor, back is 2x medium disruptor. It's a good idea to have some PD mixed in too. AI is so bad you could have PD spam as your dps as long as you have the numbers. AI players will only declare war when they use at least 50% of their naval capacity and have at least 6 assault armies. Just got done wiping the contingency off the galaxy and started wondering if the disruptor/arc emitter spam is actually a better way to kill ships…Stellaris News. Flak seems to be the best point defense right now, and disruptors and plasma throwers are fine though shields are so weak some people even go as far as recommending plasma cannon only ships. Plasma Weapons: + More base damage than disruptors, but less than a laser. This includes FE fleets as they have destroyers and cruisers with double the module count. 3 was for me personally the last fun version of the game. As they cannot be mounted in large slots, they are at a serious range disadvantage, meaning that they’re never actually fired. CryptoAn entirely new and greatly expanded tech tree, with almost 3000 technologies. Missiles can be useful in that they ignore shields, but since they have issues with travel times and being totally negated by PD, they are usually not worth the bother. Prioritizing physics will allow you to unlock new weapons, armor. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. ; About Stellaris Wiki; Mobile viewStellaris Wiki Active Wikis. ; About Stellaris Wiki; Desktop联邦 ( Federation )是多个帝国为了共同利益组建的合作集团,接受同一个主席国领导。. 38 Badges. Very Short Pepin. In term of DPS, one Disruptor Crusier has 76. There is a Synopsis with the conclusions at the end of the post. 9. Let me be clear, this isn't a slight on the Stellaris modeling team. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. AI players will only declare war when they use at least 50% of their naval capacity and have at least 6 assault armies. Stellaris > General Discussions > Topic Details. - same corvette with full shields = 88 alloys to build, 0. Also destroyers are bad. Content is available under Attribution-ShareAlike 3. A destroyer with lightning cloud and two s disruptors is a good, solid build. Full disruptor corvettes. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Another option is strike craft especially after all those buffs. Missiles start with 0 Evasion and end with 40. With how high armour/shield values are vs HP, disruptors and Arc Emitters just delete anything, including all regular enemies, fallen empires and all crisis. Put your interceptors and point defence on picket and ships with torpedos and other high dps on strike. My guess is that it was a reused art asset. In the worst case scenario of Corvette vs Corvette, where the enemy corvette has 3 +Hull slots for maximum Disruptor Mitigation, 3 disruptors will still outperform the next best design: 1 autocannon + 2 plasma throwers. Physics research area comprises the fields: Computing, Field Manipulation and Particles. Go to Stellaris r/Stellaris. Then there is the one that decreases opponentsnshields by a substantial amount. Xaphnir. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Component: Medium Phased Disruptor Component: Small Phased Disruptor. r/Stellaris. 6 Tech chains. 18 alloys and . So load up your corvettes and destroyers with disruptors so they can shred corvettes. This means that, on things where you can stack a bunch of bonuses, the marginal positive or negative modifier doesn't do as much as it implies. So combined with t4 cinetic T2 plasmas are the best weapon system between 2230 and 2250. While the new updates did add some nice features, like the way origins are split from civics, and new content that doesn't affect game balance too much, like events, it's not worth playing any later version because the game is wildly unbalanced and full of design oversights. A destroyer with lightning cloud and two s disruptors is a good, solid build. Stellaris would need supply lines for that to work. The result are the same. The Unbidden have heavily shielded ships, and their weapons all suck vs shields. I like to use Kinetic for the initial long range engagement (Shields are still up) and Laser for smaller, shorter range weapons meant to finish the job by mostly damaging the remaining Armor and Hull. Jump to latest Follow Reply. It is possible to reduce disruptor damage up to 75% on cruisers, battleships, and titans. Physics research. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. Play tested but certain events, special projects/anomalies could be effected. . 9 energy to maintain. The only exception is Carrier-type computers, where Sapient is better. This is random and decided at the start of the game. Not enough. Missile corvette spam is really strong. 随着联邦的发展壮大,不同类型的联邦也将为其成员国带来不同的增益。. com. The Picket ship section is useful if facing an enemy with a lot of missile ships in it’s fleet, but since it’s early in the. Gun battery - kinetic weapon, bonus. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. It seems nothing counters it, its just too powerful. Unlike normal empires, a Fallen Empire is fully developed at the start of the game, and due to their. Using 3 on either shield, armor, or mixed made it easier for them. • 18 days ago. Component: Small Ion Disruptor. Early on your two guaranteed habitables can be used for 1 energy 1 mineral, or alloys if you want to go to war early. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Six cruisers, six destroyers, six corvettes and four frigates. 462. com currently does not have any sponsors for you. Six cruisers, six destroyers, six corvettes and four frigates. Disruptors. Legacy Wikis. 2. The ascension rework looks okay per se. Versus AI (or in general), how bad is the idea of a disruptor-focused fleet build (with destroyers having half of their slots dedicated to point defence)? Even if the total damage output is lower, it does bypass all armor and shields, so maybe stacking a disruptor fleet with fire rate buffs is a semi-decent idea vs AI ships?. Small up to 36 AI Empires. The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more. A destroyer with lightning cloud and two s disruptors is a good, solid build. The ones who escaped became the Flood, the basically zombie virus of Halo. ago. 6 change. Missiles in general are the best weapons till battleships, so upgrading those should become part of your tech choices. PD is slightly harder hitting, Flak can reach a higher Tracking. If you can then do this for two systems. Disruptors are similar (S slot is much more efficient than L slot), and disruptor corvettes are almost unstoppable until hangar cruisers arrive. Torpedo assault carrier is the most balanced ship design. Description [3. The disruptor won on 1:1 ratio 2 hardener picket cruiser vs disruptor picket cruiser. The counter to disruptors are weapons. Disruptor Strike Craft - 3 levels unlocked with the appropriate disruptor technology and strike craft technology; Null Void Strike Craft - 1 level unlocked with null void and strike craft 3. 2. Destroyers are more flexible compared to Corvettes. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. Basically autocannons are one of best early weapons and one of biggest trap in endgame. View community ranking In the Top 1% of largest communities on Reddit. Support for Empire/ Rebel shippacks (Fighter/ Bomber and Patrol weapon effects) For Green, Blue, Red and Disruptor weapons new hit and muzzle particle effects. it seems quite likely you picked up Ion Disruptor debris, finished the research, and skipped Disruptors entirely. Obviously no regukar kinetic barriers can not. However, there is one exception: defense platforms cannot disengage. Stellaris Wiki Active Wikis. Each time a crisis conquers a planet it causes diplomatic Threat with all. Stellaris 2. 4 패치부터 도입한 런처 v2가 말썽이 많아 악명높다. This page was last edited on 18 April 2022, at 03:36. PD is slightly harder hitting, Flak can reach a higher Tracking. This is similar to Cthonos, the living statue that you encounter near the crashed ship at the start of each. Place your fleet on the system with a planet that is closest to them, declare war, laugh as their fleets are trashed in that system. 9. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The Caravaneers are a space-based coalition of traders who send out fleets across the galaxy to offer great deals to every empire that is not genocidal. subscribe to mod [discord. Don’t concentrate all your efforts on the competition and lose sight of who you are or your purpose. What matters is numbers and timing. Disruptor - Ranged, Disabler, Initiator, Nuker, Support - DOTABUFF - Dota 2 Stats. But, I have no idea for larger ships. The less obvious answers: design your ships better to fight them, and use the right ship types. Stellaris. General Damage is best done bye Gauss Cannons. Stellaris 50419 Bug Reports 30727 Suggestions 19123 Tech Support 2883 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2IMO due to how AI targeting works, going full shields with shield capacitors might be one of the best counters to disruptors, as the disruptors often will favor shooting off the few regenerated shield points over damaging the hull. Gun batteries. But, I have no idea for larger ships. Stellaris' economy is actually limited by hard upper limits on the size of your stockpiles - so actually loosing ships that act as they early 'raiders' until more significant ships come into circulation is a pretty valid (and decent) strategy. 5 the meta is still a 70/30 mix of artillery battleships and carrier battleships, countered by a full fleet of artillery battleships, which is countered by a swarm of torpedo corvettes. Last time I played there was discussion between torpedo corvetes and lance battleships and everybody agreed that mixed fleets were weak and strike craft was useless. Driven Assimilator + Rapid Replicator. Click the "Catapult Fleet" option from the icon bar. In term of defence, one Disruptor Crusier has 1800 hull and 4250 armor, while. I love these ships. In conjunction with the in-game tutorial, this beginner’s guide serves to help new players learn the basic mechanics of the game and provide. 1 spaceport module only green. 62 DPS per corvette with fully-upgraded weaponry. Oct 21, 2022; Add bookmark #1 At first I had them as Torpedo gunships in my Corvette fleets for mobile starbase removal. Neput Z34 Jun 25, 2022 @ 7:27pm. The other 3/4 times you will get a different event. Content is available under Attribution-ShareAlike 3. In this video I take a long look at Cruiser design in Stellaris. A destroyer with lightning cloud and two s disruptors is a good, solid build. Depending how you view the future, lawlessness will always be present in society. It is possible to reduce disruptor damage up to 75% on cruisers, battleships, and titans. Otherwise focus on armor and use mixedplasma/kinetics depending on their defenses. Phase disruptor are not. The Hangar and Disruptor are the strongest anti-Corvette weapons. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 3. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Flak on the other hand starts at 50 Tracking and ends at 70. Throwing 200 Corvettes into the mix does have its merit. Disruptor Corvettes, which serve as low-cost chaff for absorbing high-damage weapons, and which contribute to Hull damage done by Carrier Battleships. DeanTheDull Necrophage • 2 yr. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 0 unless otherwise noted. I take you through every viable build currently in the game, why they work and the methodol. I am having lots of fun when I find the Yuht cryocore as the commonwealth of man and now suddenly my disruptor missile fleets are just strobe lights of death tearing a path through whatever empire they encounter. 6 combat rebalance. Communications Jammer? Does the communications jammer affect enemy fleet approaching within system, when they get into your weapons range? What even is the point of that building? I would guess the idea is that when in system, it slows them down,. i think i will try fleets of disruptor corvettes and cruisers in my next game. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Stellaris will throw a lot of curveballs at you while you play. Stellaris: The Ultimate Ship Meta. 开局几十年母星爆炸你怕不怕. Later i tried picket cruiser with hardeners. Like every other expansion for Stellaris, Overlord adds tons of new content and mechanics that offer new avenues of galactic conquest for players. You won't have time to get missiles because you need the engineering tech to get corvette build speed and +100 corvette hull. Unlike most weapons, they get less efficient when used in larger slots. Shustas • 3 yr. As power builds, it builds faster- the faster it builds, the more powerful you get. 玩家可以在创建时为其设置名称,其后可以. If your shields and armor can take it, good. That’s a good mix and a step up. Plasma is good, but it should also be paired with kinetic weapons. bug roundup. Also, they have the shortest range weapons out of all the crises. Thus, sci-fi authors will include Expies of modern and historic un/organized crime,. Content is available under Attribution-ShareAlike 3. But, I have no idea for larger ships. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. I actually ran some calculations in Excel after the 3. Within the next half a year, the planet changes its appearance and gains 30 Devastation and 3 Rifts Blockers. A destroyer with lightning cloud and two s disruptors is a good, solid build. Stellaris. . . They. Early rush: Disruptor They’re massively buffed, raw damage by a factor of 1. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Just like conventional diplomacy, espionage relies on the Envoy Leader type, of which players get access to a limited amount based on their Civics, Technologies. AI players will never retreat if they own. You folks had an aesthetic you were going for, and you knocked it out of the park. In the worst case scenario of Corvette vs Corvette, where the enemy corvette has 3 +Hull slots for maximum Disruptor Mitigation, 3 disruptors will still outperform the next best design: 1 autocannon +. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. This page was last edited on 14 October 2017, at 11:48. And don’t get so. Overview. Use the torpedo computer, and fill up free slots with missiles. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Corvettes with the 2S1PD section with disruptors&flak and destroyers with L Mount disruptor and flak shoud do okay. 9. removed the warp drives and cores until i can decide what to do with them, added a M slot variant of torpedoes. 0 unless otherwise noted. Enigmatic Observers finishing a Battlecruiser. If your shields and armor can take it, good. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. 6. Talking about the Comms Jammer and Disruption Field specifically. Datacubes are rare items that allow you to unlock more items for the loot pool. The three key techs are blue lasers, corvette build cost reduction and extra corvette hull. The Voidspawn is an unborn guardian, hidden within a size 20 Dry world orbiting a class G star. Disruptor - Ranged, Disabler, Initiator, Nuker, Support - DOTABUFF - Dota 2 Stats. 25% on destroyers, and corvettes. Research the fleet size techs, build Anchorages in starbases to raise your overall fleet cap, etc. Each module has it´s own tech. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Now, "performance vs fleet capacity used", that may be a different story. Members Online •. 75 -1 flak module for every nanite swarmer module. As far as I'm aware, Disruptors can't even hit strike craft. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. Create and release vassals, raise primitive societies, eventually retreat to the L cluster and shut the gates, let the clock run for 100 years or so, then peak back out into the galaxy to see how things look. 1, currently 3 weapon types, (Phaser, Disruptor, Plasma) 2. This page was last edited on 18 April 2022, at 03:36. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. The disruptor, however, will do its job of shredding shields just as efficiently against a battleship as a corvette. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Read the latest from the galaxy. 0 unless otherwise noted. Lord_Of_Millipedes. Jump to latest Follow Reply.